Here’s a quick demo of where I am with the new synthesis engine which will (hopefully) form the foundation of a new tracker, “Pulsar”.
Pulsar Demo
As I mentioned before, it’s running at 240hz (updated 4 times per frame) which makes for some interesting effects.
Load up the ROM and you can modify some of the synth [...]
Ummm… I’m making a new tracker, tentatively named “Pulsar”.
It will be quite different from NTRQ, predominantly because I’m creating an audio engine that will run at 240hz (instead of 50/60hz for NTRQ).
It’s probably going to be more “hardcore” than NTRQ and probably aimed more at live work.
I’ve only paper sketches for the interface so far [...]
I was supposed to be on holiday but of course I’d taken my laptop and had a few hours here and there to work on a few outstanding NTRQ things.
Pattern Cloning
First off – pattern cloning!
It’s now possible to clone the pattern under the cursor in the Song Arranger with the press of a button (by [...]
I thought I’d have a go at transcribing a track from Hero Quest to NTRQ.
Thought it might serve to illustrate how you might layout a whole track complete with arpeggios, duty mod, pitch slide, vibrato, auto-echo, tempo changes, different time signatures.
I don’t think I’ve done a proper song on NTRQ since it [...]
Someone linked me to a thread on the Famitracker forum;
http://famitracker.shoodot.net/forum/posts.php?id=763&pid=5940#5940
Which is not technically correct.
Auto-echo can be used on both square-wave channels, simultaneously, with different settings (level, delay etc.) on each channel.
Also, it isn’t much of a CPU strain but it’s correct to say that it uses (relatively, in terms of how much the NES has) [...]