Pulsar Synth Demo 1

Here’s a quick demo of where I am with the new synthesis engine which will (hopefully) form the foundation of a new tracker, “Pulsar”.

Pulsar Demo

As I mentioned before, it’s running at 240hz (updated 4 times per frame) which makes for some interesting effects.

Load up the ROM and you can modify some of the synth [...]

Here We Go Again...

Ummm… I’m making a new tracker, tentatively named “Pulsar”.

It will be quite different from NTRQ, predominantly because I’m creating an audio engine that will run at 240hz (instead of 50/60hz for NTRQ).

It’s probably going to be more “hardcore” than NTRQ and probably aimed more at live work.

I’ve only paper sketches for the interface so far [...]

NTRQ V1.6 – Attack Of The Clone

I was supposed to be on holiday but of course I’d taken my laptop and had a few hours here and there to work on a few outstanding NTRQ things.

Pattern Cloning

First off – pattern cloning!

It’s now possible to clone the pattern under the cursor in the Song Arranger with the press of a button (by [...]

NTRQ Quest!

I thought I’d have a go at transcribing a track from Hero Quest to NTRQ.

Thought it might serve to illustrate how you might layout a whole track complete with arpeggios, duty mod, pitch slide, vibrato, auto-echo, tempo changes, different time signatures.

I don’t think I’ve done a proper song on NTRQ since it [...]

NTRQ Auto Echo Myth Spotted!

Someone linked me to a thread on the Famitracker forum;

http://famitracker.shoodot.net/forum/posts.php?id=763&pid=5940#5940

Which is not technically correct.

Auto-echo can be used on both square-wave channels, simultaneously, with different settings (level, delay etc.) on each channel.

Also, it isn’t much of a CPU strain but it’s correct to say that it uses (relatively, in terms of how much the NES has) [...]